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A completed Homestead in the tundras of The Pale.

For other uses, see Homestead.
For houses that can be bought fully-built, run across Houses (Skyrim).
"If y'all're like near people, you've always dreamed of owning your own steading and building your own home. But where to start? Never fear, you hold in your easily the guide to everything you demand to know. Earlier long, you'll be gazing complacently across your well-tended lands from the porch of your own estate firm."
―The Beginner's Guide to Homesteading[src]

A Homestead is a house that can exist constructed with various materials equally part of The Elder Scrolls V: Hearthfire.

Contents

  • 1 Stage 1: Purchase
  • ii Stage 2: Planning and grooming
    • 2.1 Sawn Logs
    • 2.2 Stone and clay
    • two.three Iron
  • iii Stage 3: Small House
  • 4 Stage four: Primary Hall
    • 4.1 Entry Hall
  • 5 Stage 5: Wings
    • 5.one Sub types
    • 5.two W Wing
      • 5.2.one Enchanter's Tower
      • 5.ii.2 Bedrooms
      • v.2.3 Greenhouse
    • 5.iii North Wing
      • 5.3.i Bays Room
      • 5.iii.2 Storage Room
      • 5.three.3 Alchemy Laboratory
    • five.iv East Fly
      • 5.four.ane Library
      • five.4.ii Armory
      • 5.iv.3 Kitchen
    • five.5 Wing Construction
      • 5.five.1 Belfry
      • v.5.two Room with Outdoor Patio
      • 5.5.3 Downstairs Room
  • 6 Stage half dozen: Exterior
    • 6.1 Animal Pen
    • six.2 Apiary
    • half-dozen.three Fish Hatchery
    • 6.4 Garden
    • 6.v Grain Manufacturing plant
    • 6.6 Stable
    • half dozen.7 Smithing stations
    • six.viii Standard exterior totals
    • six.9 Sectional exteriors
  • vii Stage 7: Cellar
  • viii Phase viii: Furnishing
  • nine Personnel and Animals
  • ten Trivia
  • 11 Bugs
  • 12 Appearances

Stage 1: Buy

The showtime stride to building a homestead is to purchase ane of three plots of land available and obtain a title act from the local Jarl or their steward. The ruling Jarl is dependent on the choices made during the civil state of war questline.

In addition, each plot of country requires ane or more than quests to be completed earlier the Jarl will allow the auction to take place. Each plot of land costs five,000 Gold.

Location Hold Buy Prerequisite Tasks Unique Exterior Pick
Heljarchen Hall Located in the snowy tundras of The Stake. Jarl Skald the Elder or Brina Merilis Complete "Waking Nightmare" and the quest "Impale the Giant." Grain Mill
Lakeview Manor Located in the dense forests of Falkreath Hold. Nenya or Tekla Consummate the compensation quest "Impale the Bandit Leader." Apiary
Windstad Manor Located near the salt marshes of Hjaalmarch. Aslfur or Sorli the Builder Complete "Laid to Rest." Fish Hatchery

Phase ii: Planning and preparation

After a plot has been purchased, the building site tin can be visited to brainstorm planning. A building is typically comprised of several housebuilding materials that, when combined, make upwards the structure of the firm.

Upon arriving at the site, a drafting table and carpenter's workbench tin be found nearby. The drafting table is used first to plan any structures to be added, and the carpenter'south workbench is then used for the actual edifice of the house.

In addition, a starter chest containing thirty clay, one corundum ingot, six iron ingots, and thirty quarried rock tin exist institute past the workbench – enough to build a Small House. The starter log pile contains 20 logs.

A useful planning technique for those that want to build a business firm all at once is to kickoff a spreadsheet. The spreadsheet will have rows for the diverse materials and columns for Required, Have and Needed, where Needed is Required less Have. As an example:

Resource Required Have Needed
Clay four xxx -26
Nails 30 0 xxx
Horker Tusk 5 2 3

Then, get through the page below and the subpages for each section chosen, increasing Required based on options chosen. This volition let one know ahead of time how many of each resources is needed. Then, as resource are obtained, increase the amount in the Have cell. Eventually, all of the Needed cells will be zero or negative, and everything will be set up for the build. Note that many materials, such as nails and hinges, tin can be smithed from ingots, so it is oft easier to express the requirements as end products and not store ingots.

Note that all costs below are for the blank building costs and do not include the cost of furnishing or decorating a business firm.

Sawn Logs

Sawn logs are a core fabric in both constructing and furnishing a homestead. Lumber can be purchased from the owner of nigh lumber mills throughout Skyrim. The fixed rate is twenty sawn logs for 200 Gold. Information technology is possible to use the saw factory to cut lumber for costless, just simply if the miller gives permission showtime.

To gain permission to cut wood for the Homestead, one must ordinarily need to do a task for the possessor of the lumber mill. This chore is generally giving them firewood. Afterward this, if asked, the owner of the lumber mill will normally grant permission for the Dragonborn to employ the sawmill. Every time a log is placed and and then cut, ten free sawn logs will exist received. This tin can be washed for an unlimited amount of times.

Dissimilar other edifice materials, sawn logs are not added to the inventory, rather they are delivered to the building site. Here they exist as a physical object called a "Log Pile." Information technology is possible to run across how many are available past pointing the crosshair at the logs. One time the lumber has been obtained, construction tin begin.

Stone and dirt

Boosted quarried stone and clay for hereafter projects tin be mined from nearby sources, called "Stone Quarry" and "Dirt Deposit" respectively. These sources tin can yield 4,000 units each before depleting.

Fe

Iron is readily available from blacksmiths and general goods merchants, or it can be mined. Typically, large amounts are needed in the construction of a homestead, meaning several trips to a merchant is required.

Ore and ingots can oftentimes exist collected as loot, so if the Dragonborn already owns a place to shop resources, such equally Breezehome, saving up for a house is an alternative to blacksmithing or selling these resources.

Stewards can be asked to take sawn logs, stone and clay delivered, but they can only be hired one time the Pocket-sized Business firm has been constructed.

Stage three: Small House

The early stages of structure in the marshes of Hjaalmarch.

Chief article: Pocket-sized House

Activating the drafting table will let the outset basic layout to brainstorm construction. Choosing a "Minor House Layout" will mark a rectangular plot on the land where the business firm volition be congenital.

Adjacent, motility over to the carpenter'due south workbench where the foundations and supports must exist laid. The required materials include quarried rock, clay and sawn logs. One time all the required items are in i's inventory, the sections of the small firm tin can exist built.

The minor house consists of vii components that are spilt into five stages of construction:

Phase Section Sawn Log Quarried Stone Nails Clay Iron Fittings Lock Hinge
Stage 1 House, Foundation i 10 - - - - -
House, Wall Framing 6 - 10 - - - -
Stage 2 House, Walls 2 - 8 4 - - -
Stage iii House, Floor - four - - - - -
House, Roof Framing 6 - - - - - -
Phase 4 House, Roof 1 - 10 - - - -
Stage 5 Business firm, Door one - ii - i 1 2
Total - 17 14 30 iv one ane 2

Phase four: Main Hall

Structure of the Principal Hall.

Chief article: Main Hall

Once the Small Firm layout is consummate, the pick to add a big master hall is available. Similar the pocket-sized firm, the structure and effects of the Principal Hall is identical no affair what location the homestead is built upon.

The primary hall consists a big dining hall on the ground floor flanked past 2 wooden staircases. At the north side of the hall is a smaller dorsum room where an optional cellar tin be accessed. Upstairs is an open plan balcony surface area that leads to a chief bedroom on the due east side of the firm and an identical second bedroom on the west side. The main bedroom can be fitted with a double bed, while the 2d bedroom tin can be furnished with ii single beds that will be used by the assigned Housecarl or Steward.

Entry Hall

Afterwards the Main Hall has been built, the initial Small Business firm can be remodeled into an Entry Hall. This gives the option to add a different gear up of furnishings that are more suited to an entryway.

Phase five: Wings

The balcony of a belfry section.

One time the Master Hall is consummate, additional wings can exist constructed that connect to the Main Hall. A maximum of three wings can be added, and each wing gives iii possible choices. This allows for twenty-7 possible combinations when all wings are built, nevertheless the choice for each wing once constructed is permanent.

Sub types

All nine wings tin can exist grouped into i of three singled-out sub-types.

  1. A tower with a balcony and awning on the roof.
  2. A downstairs room with a second floor outdoor patio continued to the house.
  3. A downstairs room simply with no second floor additions.

Each fly sub-type is identical to its counterparts, both inside and out, and they require the same corporeality of edifice materials to complete. For instance, the Library and the Enchanter's Belfry are essentially the aforementioned construct, the difference being their location.

The tabular array below illustrates what wing options are available when planning. Each wing offers iii options, just only one can be called from each row. This ways a homestead tin can potentially back up an Enchanter's Tower, Storage Room and Arsenal. It could not however support a Library, Armory and Kitchen, as these iii additions are all part of the East Wing options.

Location Tower Room with Outdoor Patio Downstairs Room
West Wing Enchanter'southward Tower Bedrooms Greenhouse
North Wing Alchemy Laboratory Storage Room Trophy Room
East Wing Library Arsenal Kitchen

Despite the appearance of the sub-types being identical, their furnishing vary greatly and information technology is what gives them their unique role.

West Wing

The westward fly may consist of either:

Enchanter'south Belfry

The Enchanter's Tower is a towered construction that serves every bit a dedicated identify where Enchanting can be practiced. It offers a wide variety of enchanting themed storage and furnishings, such every bit braziers and an ornate Arcane Enchanter. In addition, an armor mannequin and several weapon plaques are available. This is an optional fly, one Enchanting Table is nowadays in the Main Hall.

Bedrooms

The Bedrooms is a rectangular room that offers more than spacious sleeping quarters. This improver can be added to adopt up to ii children; each kid also needs a bed and a chest or dresser. However, if beds and a dresser are added to the 2d floor west side bedroom in the Principal Hall, it will suffice for two children.

Greenhouse

The greenhouse is a rectangular room that serves equally a dedicated identify where plants and vegetables can be grown. It tin be useful for growing rare and expensive ingredients, or simply a user-friendly location to harvest ingredients for alchemical purposes.

North Wing

The available options for the north fly are:

Trophy Room

The Trophy Room is a rectangular room that serves as a dedicated place where diverse creatures tin be stuffed and put out on display. Furnishings include two types of bases to display creatures; a small base that offers eleven options to choose from and a large base of operations which offers eighteen. Creatures typically take the pose of those seen in loading screens.

Storage Room

The Storage room is a rectangular room that serves as a dedicated identify where various items can exist displayed and stored. Fully furnished, information technology features numerous chests, cupboards and display cases. In addition, decorative mounted animate being heads are available.

Abracadabra Laboratory

The Alchemy Laboratory is a towered structure that serves every bit a dedicated identify where abracadabra tin be practiced. Information technology offers a broad diverseness of abracadabra related storage and furnishings, such equally hanging racks and a washbasin. In addition, decorative mounted animal heads are available. One time it is fully furnished, a wide range of ingredients can be establish throughout the tower. This is an optional wing, one Alchemy Table is present in the Chief Hall.

Due east Wing

The eastward wing choices are:

Library

The Library is a towered structure that serves as a dedicated identify to shop the many books that can be found throughout Skyrim. Its effects focus on the several bookshelves that can be fitted. In total, 308 books can be stored in the library. This unfortunately is not plenty space to display all bachelor books, every bit in that location are 413 individual books, not including journals and notes. Notwithstanding, the main hall master bedroom contains another bookshelf increasing the total shelf space to 362, and books can manually be added to regular shelves, or stacked on tables and the flooring using the take hold of part. Alternatively, shelves can exist organized past preferred topics, rarer tomes versus commonplace, or based upon highest value.

Armory

The Armory is a rectangular room that serves as a dedicated place where diverse weapons and armor can be displayed and stored. Fully furnished, it features 5 mannequins, four display cases, and several storage containers. In addition, a workbench and grindstone can exist added.

Kitchen

The Kitchen is a rectangular room that serves every bit a dedicated location where cooking and baking tin can take place. Furnishings unique to the kitchen include an oven and a butter churn. The oven tin can be used to bake a wide selection of foods and the churn can be used periodically to obtain Butter.

Wing Construction

The components that make up each of the nine wings can be grouped into one of three aforementioned sub-types. This means in that location is actually only 3 constructions recipes for all nine wings.

Tower

The construction recipe for the Enchanter's Belfry, Alchemy Laboratory or Library is:

Stage Section Sawn Log Quarried Stone Nails Clay Iron Fittings Lock Hinge
Phase 1 Doors 3 - 6 - 3 three 6
Stage ii Foundation ii viii - - - - -
Stage 3 Flooring - four - - - - -
Principal Supports 10 - 10 - - - -
Stage 4 1st Floor Walls 1 - - 3 - - -
second Floor Supports four - 12 - - - -
Stage 5 2d Level Walls 2 - - 6 - - -
Phase 6 Roof i iv - - - - -
Stage 7 Roof Canopy 1 - 6 - - - -
Full - 24 xvi 34 9 3 3 6

Room with Outdoor Patio

The structure recipe for the Bedrooms, Storage Room or Armory is:

Stage Section Sawn Logs Quarried Stone Nails Dirt Iron Fittings Lock Hinge
Stage 1 Doors three - 6 - 3 3 6
Phase 2 Foundation two 10 - - - - -
Stage 3 Floor - 4 - - - - -
Wall Supports vii - viii - - - -
Stage four Roof ane four - - - - -
Stage five Walls one - - 3 - - -
Total - 14 18 xiv three 3 3 6

Downstairs Room

The structure recipe for the Greenhouse, Trophy Room or Kitchen is:

Stage Section Sawn Log Quarried Stone Nails Dirt Iron Fittings Lock Hinge
Phase 1 Doors two - iv - 2 two four
Stage 2 Foundation 2 10 - - - - -
Stage 3 Floor - 4 - - - - -
Wall Supports 8 - 8 - - - -
Stage 4 Roof Framing 4 - - - - - -
Walls 1 - - 3 - - -
Stage v Roof ane - 8 - - - -
Total - xviii fourteen 20 three ii ii 4

Stage half-dozen: Exterior

The area surrounding the house may as well be adult to include a vegetable patch, a complete gear up of smithing equipment, and a stable for horses and an animal pen for cows and Chickens. Each Homestead also has specific outside expansions, Lakeview Manor has the option of an apiary, Windstad Manor has the pick of a fish Hatchery and Heljarchen Hall has the selection of a Grain Mill.

Animal Pen

An animate being pen is a small enclosure which tin can be added to whatever of the three homesteads. A Tanning Rack is also included when it is built.

It can be used to keep a moo-cow and upward to three chickens. Chickens will lay eggs from fourth dimension to time, however the cow cannot be used to produce milk.

Apiary

An apiary.

An Apiary is a beehive-like enclosure that can be used to brood bees and produce honeycomb. These tin can be collected to use every bit ingredients to brew potions at an Alchemy Lab. It can only be crafted at the homestead of Lakeview Manor.

Subsequently the Apiary is crafted, bees will before long start to begin to wing around the vicinity. Honeycomb and bees can be nerveless by activating the Apiary, much like a container. Withal, removing these may prevent new bees from spawning. Replacing these items will restart the bee spawning.

Fish Hatchery

Main commodity: Fish Hatchery

A Fish Hatchery is a fish breeding enclosure that tin exist used to brood most of the fish species constitute in Skyrim. These can be nerveless to employ every bit ingredients to brew potions at an Alchemy Lab. It can merely be crafted at the homestead of Windstad Manor.

Garden

A garden is a pocket-size planting enclosure which can be added to any of the 3 homesteads. It can be used for growing almost all plants and fungi institute in Skyrim. It is essentially a smaller version of the Greenhouse.

Subsequently the garden is crafted, gardening can begin by activating a patch of fertile soil. Certain ingredients or nutrient items can be planted and but ane sample is required for each fertile soil patch. See here for a total listing of plants that tin can exist grown.

The selected plant volition shortly grow in the garden, and will reproduce again after it has been harvested. Harvesting typically yields 4 or five samples of the institute, rather than only 1 sample that is obtained from plants in the wild.

The patch may be cleared in order to replant new types of plants by activating the fertile soil again.

Grain Mill

Principal article: Grain Mill

A Grain Mill is a workstation that tin be used to produce sacks of flour from a sample of wheat. Activating the manufacturing plant will begin an animation of pushing the mill and a crafting bill of fare will announced in gild to make the sacks of flour. The Grain Mill can only exist crafted at the homestead of Heljarchen Hall.

Stable

A small stable that can be added to whatsoever of the three homesteads. It must exist built earlier a horse can be purchased from a Steward.

Horse type Homestead TollGold
Unknown Heljarchen Hall 1000
Unknown Lakeview Manor 1000
Unknown Windstad Manor 1000

This toll is in add-on to the materials listed in the Standard Exterior Totals below.

Smithing stations

Main commodity: Smithing (Skyrim) § Smithing stations

Several smithing stations may exist added to the homestead. Their locations vary slightly, depending on what homestead they are built at.

  • Smelter – Used to smelt ores or scraps into ingots. An anvil is included if built at Windstad Manor.
  • Armorer Workbench – Used to improve armor and shields with ingots or leather.
  • Grindstone – Used to improve weapons with ingots or leather strips.

Standard exterior totals

Section Sawn Logs Quarried Stone Nails Clay Iron Fittings Fe Ingot
Animal Pen ane - - - - -
Armorer Workbench 1 2 - - - 1
Garden 1 - - - - -
Grindstone ane 1 - - 1 -
Smelter - 4 - 6 ii 5
Stable three - 5 - - -
Total 7 seven 5 6 3 vi

Exclusive exteriors

Department Sawn Logs Quarried Stone Nails Straw Atomic number 26 Fittings
Apiary 2 - i 2 -
Fish Hatchery 3 3 4 - -
Grain Factory 2 2 - - two

Phase vii: Cellar

Build and replenish a Cellar.

Phase eight: Furnishing

Use the links in the tabular array in phase 5 to determine the price requirements for the up to 3 wing choices made. Also see Main Hall for the miscellaneous items required to decorate the master building.

Personnel and Animals

I'due south homestead tin be enhanced past the acquiring of personnel and animals. The first fellow member needed is a Steward, since only through a steward tin one buy animals and other personnel. Many followers offer to become a steward as soon every bit the Small Firm has been fully built. Once hired, they can buy a Bard for a cost of 1,500 Gold, and a Carriage, including a Carriage driver, for 500 Gold. As a thane of the Concord ane'due south homestead is in, a Housecarl volition exist assigned, who volition also be part of the homestead'southward household. Every Housecarl tin can double as Steward. The animals that can be purchased for the homestead are a moo-cow, for 200 Gold, three chickens for 25 Gold each, and a equus caballus for 1,000 Gold. To buy them all will cost 3,275 Gold per homestead. Note that animals that are killed can be bought once again, but the bard, if killed, cannot be replaced, and there is no choice on the steward'southward bill of fare to buy another.

Trivia

  • If the starter home is not converted into an entryway, and the double bed in the upstairs primary hall is congenital, then the unused bed will exist used by a character. The room will also feature a hanging rack, and firepit.
  • The sleeping room addition converts two child beds to single beds, which can exist used by characters along with the unused double bed. This allows the housecarl, steward, and bard to have normal sleep cycles. Useful for adding dreams to the Skull of Corruption, using the Nighttime Thief perk, feeding equally a Vampire, or keeping all characters safety from random encounters upon arriving at night. Furthermore, if the bed is kept in the starter dwelling house a follower can be allowable to apply it, adding another dream accuse, or blood banking concern to the home.
    • Unless the family is living in a detail home, all beds tin be used by the characters nowadays in that location. This allows dream gathering, pickpocketing, and vampiric feedings to occur at the unused homes likewise.
  • Leaving canopies off of the tower additions provides a full, unobstructed view and set on angles of the surrounding area and heaven. The improver also functions unremarkably (adding the exterior chest to the library creates a floating wall sconce), and characters will all the same utilize the towers in their daily activities.

Bugs

This section contains bugs related to Homestead (Hearthfire). Before adding a bug to this list, consider the following:

  1. Please reload an quondam save to confirm if the bug is still happening.
  2. If the issues is notwithstanding occurring, please post the bug report with the appropriate arrangement template  360 / XB1 ,  PS3 / PS4 ,  PC / MAC ,  NX / PS5 ,  XS , depending on which platform(due south) the bug has been encountered on.
  3. Exist descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the advisable forum board.
  •  PC 360 PS3  Display cases in houses accept weapons placed in them, even so they lay apartment as if placed on a shelf, unlike standard weapons racks.
  •  360  Weapons placed on weapon racks may non testify upward on the rack and exist unobtainable. This tin can exist stock-still past loading a previous save.
  •  PS3  Placing a weapon with quality (Flawless, Legendary, etc.) on a plague that concord single weapon may remove the quality from its proper noun, for example a Daedric Sword (Legendary) will get a normal Daedric Sword, but the effect will stay on it.
    •  PS3 (Fix)  Re-improving the weapon at grindstone volition show the quality again.
  •  360  Sometimes when entering the home with all iii wings, the stairs and second floor will non appear. This tin can be easily fixed by leaving the business firm and re-entering.
  •  360  On a rare occasion, when an expansion is fabricated to the firm and complete it, when the home is entered the door will be there but it will exit to Skyrim.
  •  PC 360 PS3  Mannequins may sometimes load off of their pedestals.
  •  PC 360 PS3  Sometimes when using the Carpenter'due south Workbench in the home information technology may revert to a card of items that have already been built in the room, substantially wasting the supplies. To right this exit the menu and re-enter it, it should right the problem.
  •  PC 360 PS3  Pre-placed items tin respawn when removed.

Appearances

  • The Elder Scrolls V: Hearthfire

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Source: https://elderscrolls.fandom.com/wiki/Homestead_(Hearthfire)

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